Intensity Of Violent Behavior In Adolescents Addicted To Violent Online Games In Yogyakarta Indonesia
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Abstract
The Online game is a technological product that is quite popular among adolescents. Violent characters in online
games can affect the game players. Hurting the enemies in the games every day will gradually lead adolescents
to think that hurting people is a fun and common thing to do. The adolescent delinquency cases in Yogyakarta
occur every year, and the most frequent cases are klitih (maltreatment) and brawls. This study aims to discover
the relationship between the level of addiction to violent online games and the intensity of violent behavior in
adolescents. This study employed a quantitative method with a cross-sectional approach. Data were collected
through Game Addiction Scale for Adolescent questionnaires by about the adolescents’ addiction to online games
and violent behavior in adolescents. The respondents of the study were 96 adolescents, recruited using the
Lemeshow formula. Data were analyzed using the Spearmen rho test. Results showed that 48 adolescents (50%)
were addicted to online games at a moderate level. The majority of adolescents (44.8%) had a low intensity of
violent behavior. The p-value was 0.000 (<0.005). The correlation value was 0.731, indicating a strong correlation
between online gaming addiction and intensity of violent behavior, and the positive value suggests a
unidirectional relationship. The level of online gaming addiction in adolescents in Yogyakarta is moderate. Online
gaming addiction and violent behavior have a significant relationship with a strong correlation coefficient and a
unidirectional relationship. Future researchers are suggested to add research variables to discover other factors
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